Playtest 4

I really need to update the physical cards with the new stats and rules, since I now had to keep much in my head while playing. It went well though, my playtesting friends said it was fairly balanced and not too easy. But I think it was still somewhat confusing, especially since the card texts where not updated.

October 1, 2012

Each time we encountered a monster I made a monster token.


1 comment:

  1. Kinda reminds me of Forbidden Island and Neuroshima Hex... But still, its looking super fancy. And instead of a monster token/card, how about a field guide where the cards on spaces tell like Page 12 and some special features of the monster like upped stats?

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