Example of Play - On Being Wrong
Except the puppy analogy (wut?) - this was a really good read about game design, comparing it with science.
Immortal Jellyfish
Can a jellyfish unlock the secret of immortality? nyti.ms/V3HbWM
— The New York Times (@nytimes) November 29, 2012
I'll go Office Space on my printer any second now
Time spent making a board game: brainstorming 10%, creating content 50%, playtesting 30%, fighting a printer 10%. #spookedjellyfish
— ez (@ezchili) November 12, 2012
Spelmarknad
Today I went to this newly started game market in Stockholm where people sell their own made games. I heard about it just in time, a few hours before they closed. It got me so inspired and I hope to be a part of it next year to show off my game!
Here's their site: spelmarknad.org It's in Swedish.
November 3, 2012
Here's their site: spelmarknad.org It's in Swedish.
November 3, 2012
Playtest 4
I really need to update the physical cards with the new stats and rules, since I now had to keep much in my head while playing. It went well though, my playtesting friends said it was fairly balanced and not too easy. But I think it was still somewhat confusing, especially since the card texts where not updated.
October 1, 2012
October 1, 2012
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Each time we encountered a monster I made a monster token. |
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